Those who call it an adventure game are wrong, those who call it little more than a movie with a few branching decision points are wrong. Operating somewhere between the almost total linearity of Dragon's Lair, and the QTE-splattered quasi-interactivity of Shenmue's action scenes, it's a singular amalgam of cinematic and ludic devices. This is a title that always promised to defy established notions of 'gameplay'. So far, however, the response to Heavy Rain, the grimly atmospheric interactive drama from French developer Quantic Dream, has been much more intriguing. EA's first-person chase game toyed with convention, tackled assumptions about user interfaces, and tested the way most magazines and websites approach the reviewing process, their regimented lists of criteria proving too dogmatic to truly reward it.
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